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ARE WE ALL ADDICTS NOW?
PURE DATA
READINGS
P5 BASICS &
READING REFLECTION W9
P5.js & ANIMATED THROBBER+READING W10
SKETCH (FEEDBACK AND LOOP) + READING W11
W12 SIMPLE PROGRAMME &'LOOP' M.FULLER.
CODE & GENERATIVITY
"The Aesthetics of Generative Code"
CODE & OBJECTS
"Randomness"
CODE & ALGORITHMS
with p5.js
CODE & DATAFICATION
+reading
NODE.JS/APIs & Obfuscation, Weird Languages, and Code Aesthetics
JPEG GLITCHES WITH ANTONIO ROBERTS
NODE. JS/APIs & Wendy Hui Kyong Chun. "The Enduring Ephemeral, or the Future Is a Memory."
INITIAL SKETCH (final project)
+ Big Data Aesthetics
SOME CHANGES in(final project)
BIG DATA ART
The Randomness in the program 10 PRINT is like a “flip” and it is what creates the maze like effect.

It is said that Randomness is a vital part of the 10 PRINT programme, as it is what gives it the outstanding aesthetic value.

Randomness in computing has existed for a while and the first use of it in computer generated graphics was in the 60s at an exhibition in New York on the work of Michael Noll and Bela Julesz and at another exhibition in Stuttgart, Germany made by Georg Nees and Frieder Nake.

In 1965 Nake created the Fields of Rectangular Cross Hatching, Overlaid by Vertical Lines. It is amazing how the aesthetic value of this computer drawing is based on randomness, and this is the beauty of 10 PRINT.
Another man who has made his mark in history of Computer Art is Manfred Mohr. He has created some interesting pieces through randomness, however I find his pieces a bit too busy, there is no space for the mind to wander as the multitude of parts to the piece constantly distract the eyes.
Charles Csuri has taken a bit of a turn from the abstract and has made hi piece “figurative”. His piece is called “Random War” (1967) and has a good thought out logic behind it. The soldiers seen in the art piece are each entitiles a status and a “team”; red or black
Nick Montfort also talks about the “Tron and Perlin Noise”
It is a technique which gives “subtle irregularities to real objects”. Eventually it started being used for special effects.

Montfort mentiones Manfred Mohr and his struggles with presenting his work with an explanation to it. It is really upsetting that back in the old days computer art was almost frawnd upon , considering digital art is currently looked up to and has many ways of questioniong and presenting real life problems.
FINAL "ADDICTION TO DATA" PROJECT
& some aesthetics explained
FORM ART.
This is a very simple interactive programme, where when you move the slider the colour value of the canvas changes as showed on the screenshots beneath.
BRAINSTORMING FOR FINAL PROJECT